Prop Artist
Full Time - Remote
Awe Interactive is an independent and innovative game development studio focused on creating a unique, immersive, and engaging narrative-driven FPS RPG in UE5. Our tight knit and experienced team of developers, designers, and artists share a passion for storytelling, game mechanics, and creating unforgettable gaming experiences. Our mission is to create feelings of Awe for our players.
We are seeking a talented and experienced Hard Surface Prop Artist to join our team. The ideal candidate will have a strong understanding of hard surface 3D asset creation, texturing, and integration within Unreal Engine 5. We are specifically looking for hard surface artists who are comfortable working in a Cassette Futurism style.
Responsibilities:
- Collaborate closely with the Art Director, Lead Artist, Designers, and other team members to create high-quality, visually appealing hard surface props for our narrative FPS RPG 
- Have a strong design eye and be able to fill in the gaps for hard surface props in a Cassette Futurism style 
- Maintain a consistent art style for hard surface assets throughout the game 
- Create hard surface 3D assets, textures, and materials using industry-standard tools such as Blender, ZBrush, Substance Painter, and Photoshop 
- Work with the Lead Artist and Tech Artists to get props into engine 
- Optimise hard surface assets for performance and visual quality within Unreal Engine 5 
- Participate in regular team meetings and provide progress updates on asset creation 
- Proactively seek feedback and iterate on your work to meet the project's artistic and technical requirements 
- Stay up-to-date with industry trends and best practices in hard surface prop art and Unreal Engine 5 
Qualifications:
- 2+ years of experience as a 3D artist or hard surface prop artist in the video game industry 
- Strong portfolio demonstrating expertise in creating a diverse range of high-quality hard surface 3D assets and textures, preferably weapons and vehicles. 
- Strong understanding of composition, proportion and colour theory 
- In-depth knowledge of industry-standard 3D modelling and texturing tools such as Blender, Maya, ZBrush, Substance Painter, and Photoshop 
- Solid understanding of game art pipelines and workflows, including, UV mapping, and PBR texturing 
- Familiarity with narrative FPS RPGs and their unique artistic requirements such as reusability and variations 
- Excellent communication and teamwork skills 
- Ability to work independently and manage your time effectively 
- Passion for video games, particularly FPS RPGs, and a strong understanding of player expectations in the genre 
Nice to Have:
- Experience working in an indie game studio 
- Knowledge of Unreal Engine 5 for asset integration, material creation, and performance optimization 
- Unreal Shader knowledge 
- Familiarity with environment art and level design principles 
- Experience with Houdini, Unreal Blueprints or Blender’s Geometry Nodes 
- Bachelor's degree in art, design, or a related field 
